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Page 1- If you give a cat a cookie she'll ask for some sprinkles to go with it Page 2 - When you give her the sprinkles she will spill them on the floor Page 3 - You'll need to go to the store in order to get a broom Page 4 - While at the store you see school supplies and know you need more markers Make this a scene in target Page 5 - Leaving the store you realize you are so thirsty and need a drink Cart filled with school supplies Page 6 - You stop at The Corner Grind and see cupcakes with sprinkles Local coffee shop with little display cabinet Page 7 - When you see the sprinkles you remember you also need a cookie THE END - Love McKenna Gritzman (A brown haired 10 year old girl)

1. Robot Lumen in the city 2. Robot Lumen traveling on the train 3. Robot Lumen is in the school with children 4. Robot lumen is celebrating birthday with cake 5. Robot Lumen is helping and building a bridge over river 6. Robot Lumen building his house 7. Robot lumen is driving an old person in wheelchair

In Grandma's cozy house, Clementine, a plump ginger cat, and Jasper, a sleek black cat, reigned as sleepy guardians. Beneath their oblivious naps, Mortimer, a tiny, daring mouse, lived for nightly fridge raids. He navigated the pantry's treacherous shelves, targeting the "cheese palace," Grandma's prized Parmesan. One night, he succeeded, feasting on the aged cheese, unaware of Jasper's subtle suspicion. Grandma, oblivious, attributed the open container to her own oversight. The nightly dance continued: Mortimer's stealthy raids, Clementine's catnip dreams, and Jasper's watchful slumber. Then, a new, self-locking refrigerator arrived, ending Mortimer's cheese-fueled adventures. Despair gripped him. Clementine, surprisingly, offered a discarded cracker, and Jasper, observing, meowed softly. It was a truce, a silent understanding. Mortimer, realizing survival wasn't just about stealing, accepted the cracker. Clementine and Jasper, in their sleepy way, accepted Mortimer as a harmless roommate. The nightly raids ceased, replaced by an unspoken, strange camaraderie. The house, once a battleground of cheese cravings and oblivious naps, found a new, quiet rhythm. Mortimer, the miniature ninja, found a different kind of survival, one that involved crackers and the unlikely acceptance of two sleepy cats. The fridge, once a fortress, became a symbol of a change, a new peaceful era where a mouse and two cats could coexist, albeit in a very strange way, in the quiet, comforting chaos of Grandma's home.

On a sun-drenched Father's Day morning, young Ethan woke up early, his small heart brimming with excitement. He tiptoed past his parents' bedroom, careful not to wake his father, Mark. Today was special, and he wanted everything to be perfect. Ethan had spent weeks planning a surprise for his dad. With his mother's help, he learned to make pancakes, Mark's favorite breakfast. He quietly made his way to the kitchen, carefully following the recipe and stirring the batter with focused determination. Soon, the enticing aroma of freshly cooked pancakes wafted through the house. He walked into the kitchen to find Ethan standing proudly by the stove, a stack of golden pancakes on a plate beside him. "Happy Father's Day, Dad!" Ethan exclaimed, his eyes sparkling with joy. Mark's heart swelled with pride and love. "Thank you, buddy! These look amazing," he said, ruffling Ethan's hair. They sat down together at the kitchen table, savoring the pancakes and each other's company.

There is a girl that was playing in the garden and fell. she was injured at her foot. A magic bunny came to her cries and after some time she realised the bunny understands what she is saying. The magic bunny will heal her and go with her in a magic place to show her a little paradise. At the end the bunny will bring her back home to her family

1. The doggo woke up one morning with a question in its heart: 'What is the secret to true happiness?' 2. I must go on a journey to find it!' said the doggo, grabbing its favorite toy and heading out the door. 3. The Doggo wandered through a beautiful meadow, sniffing the flowers along the way. But no matter how many flowers it smelled, happiness wasn’t there.

Mom is very happy when Alice puts away her toys by herself, eats healthy food, and listens to her.

Tony fa un'avventura in Islanda e va alla ricerca della sorgente

Sewa and her friends

Sandro s'ennuie beaucoup, il joue toujours tout seul quand il rentre de la crèche, il aimerais avoir un copain avec qui jouer surprise il va être grand frère

Black little girl named Ashley has adventures in the playground with her friends JJ Duece and her dog Prince

The Magic Paintbrush: A young artist discovers a paintbrush that brings whatever she paints to life. She uses it to create a magical world filled with colorful animals and fantastical landscapes, but soon learns the importance of using her powers responsibly

In Chicago, Arya, an imaginative girl, had a special friend, Simba the lion. One sunny day, Arya built a castle with colorful magnatiles, but frustration arose when a tile wobbled. Impulsively, she threw Simba. Feeling remorse, Arya, with Simba's support, decided to manage her frustration. They created a game to release energy—building and knocking down towers. The next wobbly tile became a source of laughter, turning frustration into joy. With Simba, Arya learned imperfections were part of the adventure. Together, they built countless magical towers, transforming challenges into delightful games.

Once upon a time in a charming little village nestled between rolling hills and a winding river, there lived a girl red fish named Lena and a boy green goat named Thiago. They were the best of friends, always looking out for each other and eager to explore their vibrant world.

Mia, a curious 12-year-old, spent her summers at her grandparents' cottage, which bordered an ancient forest. Though warned not to explore it, one day, she found a hidden path and followed it into the woods. As she ventured deeper, the trees thickened, and the path disappeared. Mia quickly realized she was lost, with no way to retrace her steps. Suddenly, a small glowing creature named Luma appeared, offering to help her if she passed three trials set by the forest. Mia, having no other choice, agreed. First Trial: The Puzzle of Light Luma led Mia to a clearing filled with scattered stones and a darkening sky full of stars. To pass the trial, Mia had to arrange the stones to reflect the constellations. After a few careful observations and efforts, she succeeded, and the stones glowed softly, lighting her way forward. Second Trial: The Test of Bravery Mia was brought to a rickety bridge spanning a dark chasm. Whispering shadows on the other side tried to scare her, but Mia, though frightened, stayed focused and crossed the bridge, proving her bravery. Third Trial: The Test of Kindness In the final trial, Mia came across a wounded forest creature trapped under a fallen branch. Without hesitation, she freed it and treated its injuries with herbs from the forest, demonstrating her kindness. With the trials complete, Luma guided Mia to the heart of the forest, where the ancient forest spirit revealed itself. As a reward, the spirit gave Mia a small enchanted seed that would connect her to the forest's magic forever. Luma then led Mia safely out of the forest. Grateful for her adventure, Mia planted the seed in her grandmother's garden, and a magical tree grew, a reminder of the day she discovered the forest’s secrets.

A happy elf turns into an imp at night

A village girl on her way to find education

In the mystical atmosphere of the Middle Ages, a small kitten named Merlin is found in an ancient castle. Merlin, with grey fur, is gentle and curious, believed by the castle dwellers to be born with magical abilities. One day, Merlin is discovered and taken to a wizard academy where young aspiring wizards are trained. Merlin is accepted into the academy and begins to develop his magical talents. **3. Scene: Dragon Threat** Near the academy, there lies a lair of a dangerous dragon that terrorizes nearby villages. Merlin, along with other students, devises a plan to confront the dragon and put an end to its menacing attacks. **4. Scene: Heroism and Honor** Ultimately, Merlin and his friends bravely engage in battle with the dragon and successfully defeat it. This triumph leads to Merlin's acceptance as a full-fledged wizard and recognition as a hero in the medieval world.

In the small town of Maplewood, hidden within the dusty shelves of the old library, lies a secret: a magical world accessible only to those who discover the Rainbow Keys. When siblings Emma and Jake stumble upon an ancient book, they are whisked away to a realm where books come to life, and every page is an adventure. Guided by a wise old librarian and a mischievous talking cat named Whiskers, they must find all seven Rainbow Keys to unlock the secrets of the Enchanted Library and save it from an impending darkness. Along the way, they encounter friendly dragons, solve riddles with giggling goblins, and learn the true power of imagination and teamwork.

Teaching the alphabet through space can be both educational and delightful. Alphabet Worksheets: These worksheets cover all 26 letters of the alphabet from A to Z. Each worksheet displays an example of the uppercase and lowercase letter, along with a corresponding word to trace. The universe featured in the pictures match the beginning letter, making it fun and memorable. There are two lines for handwriting practice: one for uppercase and another for lowercase. At the bottom of each page, students can seek and find both versions of the letter.
